That lead to a mid-range melee character.ġ1:21 - Paul David comes up to talk about the art concepts that lead to the Crusader we see today. They wanted a heavily armored character, but they wanted them to stand out from the Barbarian and the Monk. The core tactical concept: War machine made human. Another idea is "Righteous Wrath", and that idea shows up again and again in the skills and background of the Crusader. The idea is a knight in battle-scarred armor. It is the proper hero for humanity in this darkest hour. Matching that against the villain of Malthael, they went with a dark Paladin idea.ġ1:19 - Talking about the basic overview of the history of the Crusader order. Who is the Crusader? Starting out, they had the vague idea that they liked the idea of a Paladin, with the vague idea that often are the start of a class design. The Crusader is a great choice to balance against someone like Malthael. Kevin Martens starts to talk about the Crusader.ġ1:17 - Nothing is more complex than designing a class, in the game. Why do we play Diablo III? Loot! A big focus on the expansion has been Loot 2.0, more on that. All classes are getting brand new skills, Wyatt will cover that we'll learn which class is Wyatt's favorite. Starting out with the Crusader, the star of the Reaper of Souls. Today is about the deep dive into a few systems. Update: Here's a video of nearly the full panel, with the live blog below.ġ1:06 AM PDT - The panel starts in 7 minutes, and we'll have it all!ġ1:16 - And we're off, Josh is out, saying he brought the whole game team with him today. Steve Shimizu, Lead Gameplay Programmer.Nicholas Eberle, Senior Technical Artist.Wyatt Cheng, Senior Technical Game Designer.
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